The history of household things
The vacuum flask began as a laboratory vessel, the pocket torch as a battery-powered novelty. We trace how inventions turn into familiar objects.
An independent magazine about the history and design of everyday things. It is not a shop or a product catalogue: we sell nothing, do not advertise brands and have no connection with the former website on this domain.
Articles
This page sets out the themes the magazine is built around and a catalogue of standalone articles. We write about objects found in almost every home and try to understand why they look and work the way they do. Each topic is a way of seeing the familiar from a fresh angle.
You can go your whole life without noticing a spoon. But ask why it does not rust, and a whole century of metallurgy opens up behind it.
How we choose topics: an object earns a place in the magazine if it has a verifiable history, a noticeable role in everyday life or culture, and a form worth discussing. We do not write product reviews, compare manufacturers or give advice on what to choose.
Six strands from which the magazine's articles grow.
The vacuum flask began as a laboratory vessel, the pocket torch as a battery-powered novelty. We trace how inventions turn into familiar objects.
The shape of a handle, the curve of a lid, the colour of a casing: every detail reflects a decision. We look at how mass production changed the appearance of ordinary things.
A suitcase by the door, a torch in the dark, a cup on the windowsill: objects in the frame work as signs that viewers read without words.
Things passed down from generation to generation preserve memory better than many photo albums. We write about how to ask relatives about them and keep their stories.
Replacing a stopper, resoldering a contact, fixing a loose handle: repair extends an object's life and changes how we feel about it. We cover the culture of mending in general terms.
Some people collect old tins, others travel labels or kitchen measures. We explain how a collection becomes a small archive of its era.
This section gathers standalone magazine articles written specifically for the English-language edition. Topics are chosen with English-speaking readers' own homes, habits and memories of things in mind, so these are original texts, not translations.
How Destiny 2 players follow news, read guides and find fireteams: official channels, community resources, LFG culture and the limits of outside services.
What hourly driving means in Genshin Impact, how it compares with task-based help, co-op and solo play, and what to check before considering any service.
How to follow GTA 6 news without falling for rumors: what Rockstar and Take-Two have confirmed, what is still speculation, and how to check a claim yourself.
A practical look at the Abyss in Aion 2: the Elyos and Asmodian conflict, flight in combat, how to prepare, and how to check patch-sensitive details safely.
Three reading routes: light at home, things for the road and kitchen utensils.
A timeline of ordinary things: Dewar's vessel of 1892, the 1899 torch, stainless steel in 1913, the wheeled suitcase and blue LEDs.
How a vacuum flask works, step by step, and how the materials of ordinary things behave over time.
Inventors, designers, craftspeople, curators, restorers and collectors: the roles that together make up the culture of things.
The magazine's contents and a note on the old addresses of this domain.
Dates of inventions and patents are taken from open historical and encyclopaedic sources. Exhibition, fair and museum lecture schedules change, so always check them with the organisers.